Showing posts with label GALAXY. Show all posts

Samsung Confirms No Android 4.4 KitKat for Galaxy S3 and S3 Mini


One of Samsung's most popular Galaxy handsets, the Galaxy S3 which debuted in 2012, will not receive the Android 4.4 Kitat upgrade.
Recently, Samsung released the KitKat kernel source code for the Sprint variant of Galaxy S3 bearing model number SPH-L710; the update came with Linux 3.4 kernel.
Following this, Sprint started rolling out Android KitKat update with build number L710VPUCND8 for its Galaxy S3 variant having 2GB RAM. Although Samsung has not confirmed anything, Sprint's update roll-out was a hint that the company might release KitKat for the international version as well.
Recently, an internal Samsung document containing the list of Galaxy smartphones to get the much anticipated Android 4.4 software leaked online.
According to the list, a number of Galaxy devices such as Galaxy Note 2, Note 2 LTE, Galaxy S3 LTE, Galaxy S4 Mini, S4 Mini LTE, Galaxy Note 3 Neo, Galaxy Grand 2, Galaxy Mega 5.8 and Mega 6.3 will get Android 4.4. But the international version of Galaxy S3 is missing from the list.
Sammobile reached out to Samsung to get more clarification about the Android 4.4 update for Galaxy S3. Samsung confirmed that the Galaxy S3 and its mini variant with only 1GB RAM are not capable of running KitKat.
In order to facilitate an effective upgrade on the Google platform, various hardware performances such as the memory (RAM, ROM, etc.), multi-tasking capabilities, and display must meet certain technical expectations. The Galaxy S3 and S3 mini 3G versions come equipped with 1GB RAM, which does not allow them to effectively support the platform upgrade. As a result of the Galaxy S3 and S3 mini 3G versions' hardware limitation, they cannot effectively support the platform upgrade while continuing to provide the best consumer experience. Samsung has decided not to roll-out the KitKat upgrade to Galaxy S3 and S3 mini 3G versions, and the KitKat upgrade will be available to the Galaxy S3 LTE version as the device's 2GB RAM is enough to support the platform upgrade," explained Samsung Mobile UK
The Galaxy S3 was shipped with Android 4.0.4 Ice Cream Sandwich and is currently running Android 4.3 Jelly Bean, which seems to be the last update as Samsung will not extend further software support for the device. As for the Galaxy S3 Mini, Samsung will end the support at Android version 4.2.

New upcoming Galaxy S5 mini spotted up on Samsung website

Samsung may have various Galaxy S5 versions in the works, including a Prime and a mini model, with the latter having apparently been spotted on Samsung’s own website. Dubbed the Galaxy S5 Dx, the handset can be clearly seen in a screenshot posted online by famed leaker @evleaks.
The Galaxy S5 Dx will apparently be available in more colors than its bigger brother, according to Samsung’s webpage, although the phone is hardly official. The leak does not mention any actual availability details for the handset, and hardware details aren’t official either, but the URL of the page reveals the Galaxy S5 Dx will have model number SM-G800.
The phone appears to have the same general design as the Galaxy S5, complete with Samsung’s redesigned-but-still-plastic back covers. A heart rate sensor doesn’t appear to be found on the back of the device, although one wouldn’t be necessarily needed, as long as users would connect the device with one of Samsung’s wearable gadgets for heart rate measurements.
The screenshot, available below, offers a clear plug to Samsung’s Gear and Gear Fit devices, in addition to showing the Galaxy S5 Dx handset and its color options.
A recent leak claimed the Galaxy S5 mini would pack a 4.5-inch Super AMOLED display with 720p resolution, Qualcomm processor, 1.5GB of RAM, 16GB of storage, 8-megapixel camera, 2-megapixel front-facing camera, IR blaster, 2100mAh battery and Android 4.4 KitKat. A previous report said the phone will be waterproof, just like its bigger brother.
This is the screenshot showing Samsung’s Galaxy S5 Dx (Mini).

Samsung counters iPhone 5S with a golden Galaxy S4


Samsung is taking a page from Apple with the introduction of a gold version of its Galaxy S4 smartphone.
"Introducing the new #GalaxyS4 Gold Edition - for a style that's uniquely yours!" Samsung said on its Saudi Arabia Twitter feed. "Elegance is a touch of gold," reads the tagline above a photo of a pink S4 edged in gold.
On the Samsung Gulf Facebook page, meanwhile, the company tipped two gold options: Gold Brown or Gold Pink.
In accompanying photos, the smartphones had gold around their edges and the home button. Only the front of the devices were shown, however, so it's unclear if the rear of the smartphones are gold or the brown and pick colors found on the front.
No mention of the device was made on the company's other Twitter and Facebook accounts, suggesting that it might be limited to the Middle East at the moment. The company's United Arab Emirates website, however, currently only lists a white or black option.
The news comes several days after Apple introduced a gold version of its iPhone 5s smartphone, which flew off the shelves and helped Cupertino move 9 million iPhones over the weekend.
Samsung has introduced several variations on its flagship Galaxy S4 smartphone, from the rugged Galaxy S4 Active and the smaller Galaxy S4 Mini to the camera-focused Galaxy S4 Zoom. There have also been other color options, like purple.
Few hours ago, Samsung confirmed that it plans to unveil a curved smartphone sometime next month; no word on color options.

Samsung Galaxy Note 3 is now Official, has new leather-and-stitching look and more multitasking

BERLIN -- Samsung reckons people buy the Galaxy Note for the big screen, but stick around for the multitasking and S Pen features. So the Samsung Galaxy Note 3 has beefed up both, bursting with new ways to bring your handwritten notes to life, and new ways to use two -- or more -- apps at the same time.
The new Note 3 was unveiled at technology trade show IFA in Berlin, alongside the Samsung Galaxy Gear smartwatch and a 10.1-inch Galaxy Note 10.1.
The Note 3 has been confirmed for US carriers AT&T, Sprint, Verizon, US Cellular, and T-Mobile, and will hit shops on 25 September in more than 140 countries.
Bigger but lighter 
The Note 3 sports a 5.7-inch, full high-definition screen, a slight boost from the Note 2's 5.5-inch display. But despite the bigger screen, the Note 3 is thinner and lighter, measuring 8.3mm and weighing just 168g. It's easy to hold in one hand -- in terms of weight, anyway; you can't work the screen with one hand unless you're the hitchhiker with the massive thumbs from that Uma Thurman film.
The screen is as bright, colourful, and responsive as we've come to expect. You can do everything with your fingertip, as on most tablets, but the S Pen stylus gives you even finer control.
Under that slablike screen is a beefy 2.3GHz processor with a whopping 3GB of RAM. All that power harnessed to a giant screen could empty the tank with alarming alacrity, but a 3,200mAh battery is there to ensure there's plenty of grunt left when you need it.
And the Note has plenty of speed, too: it has 4G LTE for connecting to the Internet at high speeds, with support for the fastest category 4 4G.
Around back is a 13-megapixel camera with LED flash. It's set in a textured, leather-effect rear edged in fake stitching. Perhaps stung by the criticism aimed at the cheap-looking glossy plastic of the Galaxy S4 and its ilk, Samsung is obviously going for the premium look of an expensive wallet, and, coupled with the classy metal rim, it actually works.
Still, I can't help but smile at the timing: Samsung's fierce rival Apple has just ditched stitching from its iOS software because it looked dated.
S Pen 
The distinguishing feature of the Note family is the S Pen, a dinky stylus stowed away in the bottom of the phablet. The Note 3 expands upon the S Pen's capabilities, making it more than an unnecessary accessory strictly for any old-timers who haven't yet figured out touch screens.
As soon as you unsheathe the S Pen from its cubbyhole, the Air Command wheel appears on screen, floating on top of the app or home screen. You can also call it up beholding the S Pen hovering over the screen and clicking the button on the side of the stylus. The onscreen wheel includes icons that give you shortcuts to assorted clever features that use the stylus.
The most basic use for the S Pen is to scrawl a note or memo; but those notes and memos can then spring to life. Say you meet a pretty young thing at your pilates class and end up jotting down digits. After waiting the requisite three days -- don't want to look too keen -- you can call your new friend by drawing a box around the scribbled number and hitting the call icon.
It's not as smooth as I'd like, though. Hitting the call icon launches the dialer with the number in it, whereupon you have to hit call again. Clever as this is, there's still a screen press or two too many, which might put you off your seductive chat once you do get through to your potential new love interest.
You can also bring to life addresses, links, or e-mail addresses that you've written down, by once again drawing a box around them and hitting the relevant icon to open the maps, e-mail, or browser apps.
Also on the Air Command wheel is an option to save snippets to a Scrapbook app. Draw a box around something you want to save, whether it's part of a Web page, an image, some text, or a YouTube video, and it's saved to the app. You can add your own tags or handwritten notes to each snippet, and later edit the saved text or open the Web page again.
The Scrapbook app syncs across Samsung devices, but unlike Evernote you can't access it online. Seeing as there's already an Evernote Android app, you might as well install that.
With the S Finder you can search your Note 3, looking not only for files, music, and photos by name but also by date or tags. And you can search handwritten notes, even for hand-drawn symbols like a star.
Type in a location, such as London, and S Finder will not only sniff out anything with the word London in it, but will ferret through your geotagged photos to find any snaps taken in London. You can refine the search by the past seven days, the past month or year, or other filters such as keywords.
More multitasking 
A bigger screen means more room for movies and games. That's all very well, but previous Notes came up with a next-level use for a big screen: simultaneous multitasking. When you've got all that leg room, why stop at one app when you can use two at the same time?
With Multi Window, you can divide the screen in half between two apps. On the Note 3, more apps support Multi Window. You can drag and drop stuff between two apps: no more cumbersome copying text, switching apps, pasting it, switching back, copying the next bit, and so on and so on.
Instead, just use the S Pen to select what you want -- some text, a link, a phone number, or whatever -- and slide it neatly to the other app.
You can grab the dividing line between the two apps and slide it about to choose how much space each app takes up. And you can even split one app in half to use the same app in two windows.
For example, why not have two separate browser windows open at the same time to compare information? Or two separate chat windows, to chat with two different people behind each others' backs? Just whatever you do, don't mix up which one's which.
If there's a pair of apps you often need to bring together, you can save them for quick access in future. And there's no limit to how many of these combinations the Note 3 remembers.
More than one app multitasking 
But why stop at two apps? Sometimes you want to use an app very quickly without disturbing your main app. So selected apps can be called up to quickly float over your main app then be just as quickly pushed to one side, waiting to be called on again. The clever part is, you can have as many of these quick apps open or minimised at one time as you'd like.
These quick access apps include the calculator, phone dialer, and the YouTube app. Grab your S Pen, call up the Air Command wheel, and select the option to call up one of the quick apps. Then draw a box or just a line where you want the app to appear -- any size, and anywhere on the screen.
Say you're browsing the Web and you see some numbers you need to crunch. Draw a box to open the calculator or phone app and do a quick sum or make a quick call from the numbers in your main app. If you're done with the quick app but think you may need it again, just minimise it.
It then becomes a small round icon floating above the screen, ready to be moved unceremoniously around, opened again for more speedy calculations, or closed -- exactly like the Facebook's Chat Heads, now I come to think of it, only with apps instead of old friends who post too many baby photos.
Take Note
As phones get bigger and tablets get more ubiquitous, it's good to see a device do something different that actually justifies the increased size. The Samsung Galaxy Note 3's multitasking features are particularly well-thought-out -- but whether you think it looks good in leather is up to you.
                                                                                                                                     Source: Cnet

Samsung Galaxy Gear Smartwatch prototype leaked before its launch

Have you been wondering what Samsung's upcoming smartwatch was going to look like? Take a seat, because VentureBeat sneaked a first look at the upcoming wearable over the weekend.
According to the outlet, the prototype device features a three inch display, built-in speakers and a 4-Megapixel camera housed in the watch's wrist strap. VentureBeat describes the Samsung Galaxy Gear as lightweight but somewhat dwarfing, with a "clunky" large wristband and quite a bit of bulk. Although VentureBeat wasn't allowed to take pictures of the alleged prototype, it did manage to snag a few screengrabs from an internal promotional video -- showing off the device's camera, screen and touch menu system. The watch also is said to support Samsung S Voice commands as well as an assortment of pre-loaded health apps that include heart-rate and calorie monitors, as well a pedometer. Users can also take pictures of food and categorize it for later review.




Although the prototype seems to suggest that Samsung is marketing the device as a health accessory, those aforementioned features also fill the bill for a standard smartphone companion. VentureBeat also noted social media features, a functional call log and independent internet access via WiFi, meaning you should be use the watch without a smartphone if needed. The watch is also reportedly rated to last for more than ten hours on a single charge -- a little shy in longevity if it's your primary timepiece, but perhaps enough for a fitness-focused accessory. We'll find out more when Samsung officially reveals the wearable on Wednesday, but if you're itching for more info, check out the attached source for more images and VentureBeat's own artistic rendition of the prototype.

Do you think the Galaxy Gear Smartwatch is matching
your expectations? Let us know in the comments.....

Samsung's Galaxy Gear Smartwatch to unveil on Sept. 4

The device could eventually change from the leaks, but won't come with a flexible display, according to a Samsung executive.

The next year or two will be a battleground for the new device everyone's talking about, even if no one is sure they want one: the smartwatch. And Samsung is hoping to get a jump on the competition by releasing its Galaxy Gear watch early — reportedly, as soon as next week.
Apple, which is expected to announce new iPhones September 10, could also introduce its own smartwatch then, and Samsung's launch could be considered a tactical move to get its foot in the door before Apple steals the show.
Information about the Gear has been leaking out for weeks in bits and pieces. The Android-powered watch will have an AMOLED display, slightly curved to better fit your wrist. But nobody seems quite sure about the size and shape.
Design patents filed in Korea show a futuristic look and elongated screen, but they may not reflect the shipping product. Samsung has admitted it has been working on the watch for a long time, so several versions may have been patented, and some may not be quite ready for release; one rumored model with a flexible display, for example, may have to wait until the technology is ready for mass deployment.
                                             Concept Image
As for functionality, the Gear is reportedly not a "watchphone," i.e. a complete smartphone device, SIM card and all, packed into a watch-sized package. Instead, it would be more of a smartphone companion, like the highly hyped (but somewhat limited) Pebble smartwatch, putting notifications, tweets, and texts on your wrist.
An unnamed source told GigaOm, however, that the device will also have a microphone, speaker, and even a tiny camera. It's shaping up to be the gadget people have been dreaming of since Dick Tracy's "two-way wrist radio," a familiar reference for over half a century.
If Samsung's ultra-smart Galaxy S4 is any indication, the Gear will be packed with neat little features and will almost certainly integrate deeply with the company's smartphone ecosystem: Special apps, accessories, and abilities exclusive to those willing to go all-Samsung with their gadget menagerie.
The launch is rumored for Sept. 4; with Apple's event scheduled for just a week after that, it may not be much of a lead, but firing the first shot in this high-tech battle could give Samsung an edge.

Samsung Galaxy Mega 6.3, Among the World’s Biggest Smartphones (Review, Specifications)

The Mega has a 6.3-inch screen, making it among the largest smartphones in the world -- among because the Sony Xperia Z Ultra has a 6.4-inch screen, winning the bigger-is-better award by a hair. 
Here’s the thing: How often are you really on the phone? Americans are increasingly skipping calls and opting for emails and text messages these days. It’s especially true among people under 21. So forget that it’s kind of silly as a phone and consider the other factors. That's where it gets interesting.



HARDWARE

If this review taught us nothing else, we at least discovered that the Mega makes for an amazing icebreaker in elevators, parties and anywhere else. The odds of hearing "Wow, that thing's a phone?" were, expectedly, incredibly high. Of course, novelty isn't typically a factor we consider when reviewing a phone, nor should it be; perhaps a few folks may think of this as an opportunity to cure their shyness, but we believe it's far more important to judge a smartphone by its actual merits rather than perceived social implications.

So how huge is the Mega, exactly? For the sake of comparison, let's toss out a few numbers. This new king of the hill measures in at 167.6 x 88 x 8 mm (6.60 x 3.46 x 0.31 inches) and weighs an outlandish 7.02 ounces (199g); it's much wider and taller than the Galaxy Note 2, which in contrast is 151.1 x 80.5 x 9.4mm and 6.35 ounces. It definitely doesn't compare to the 5-inch Galaxy S4, which comes in at 136.6 x 69.8 x 7.9mm and weighs 4.59 ounces. Indeed, the Mega is no lightweight, nor is it for the tight-pocketed or weak-armed. I found that when holding the Mega to my ear, my phone conversations became increasingly uncomfortable as time progressed, and despite the fact that it fits snugly in your average jeans pocket, it's a buzzkill once you sit down. Conversely, the phone fares decently in loose-fitting pants pockets, but it's much more likely to fall out when you're sitting.


Even if you're not dissuaded by those dimensions, you'll be far more comfortable using the Mega with two hands. Sure, we were able to palm the device in one hand for reading, browsing or other similar activities, but our thumbs couldn't reach the back button located on the bottom-right corner of the phone. In order to make the phone work this way, we noticed that we had to hold the phone closer to the bottom, an action that was at odds with its center of gravity and significantly increased our chances of dropping it. Needless to say, it wasn't an ideal solution, which means the only times we were truly comfortable toting it around were when two hands were involved.

The Mega uncannily mimics the original Galaxy S 4's overall design to the point that it essentially looks like someone in Samsung's factory zapped it with Rick Moranis' machine in Honey, I Blew up the Kid. That is, unless you're looking really close. First, let's discuss how the two phones are the same. The overall button, port and soft-key layout is near-identical: volume on the left, micro-USB on the bottom, power on the right and 3.5mm headphone jack, IR blaster and noise-canceling mic on the top. On the back, the camera and LED flash are arranged vertically near the top and there's a speaker grille on the bottom-left corner. It's also available in the same two colors (white and black) with straightened edges, a glossy plastic chassis and the same checkerboard pattern. Among the few variations are a much larger battery with a double-decker microSD / micro-SIM slot setup. It's also missing a sensor on the front, and the power button along the edge is a bit closer to the middle of the device than on the original GS4.

As much as we'd like to see the specs rival those found on the Galaxy S 4, Samsung didn't craft the Mega with the high-end buyer or power user in mind -- our guess is that the Korean manufacturer will pull out all the stops with the Note III for that particular demographic. That said, it still makes for a solid mid-range device: it wields a 1.7GHz dual-core Snapdragon 400 processor, 720p LCD panel, 8MP rear camera, 3,200mAh battery, NFC, IR, MHL 2.0, 1.5GB RAM and numerous other notable specs listed in the table below.

The unit we received from Negri is the I9200, which features quad-band HSPA+ (850 / 900 / 1900 / 2100) and quad-band GSM / EDGE; the I9205 adds penta-band Cat 3 LTE (800 / 850 / 1800 / 2100 / 2600), to be specific. Users of the latter model won't enjoy faster data speeds in the US, but at least it will make for an enjoyable experience in other countries around the globe.

                                      Samsung Galaxy Mega       
Dimensions167.6 x 88 x 8 mm (6.60 x 3.46 x 0.31 in)
Weight7.02 oz. (199g)
Screen size6.3 inches
Screen resolution1,280 x 720 (233 ppi)
Screen typeSC-LCD
Battery3,200mAh (removable)
Internal storage8/16GB (4.8GB user accessible)
External storageMicroSDXC (up to 64GB)
Rear camera8MP, AF, LED flash,
Front-facing cam1.9MP
Video capture1080p, 30 fps (front and back)
NFCYes
RadiosDepends on market -- see hardware section
Bluetoothv4.0 with aptX
SoCQualcomm Snapdragon 400
CPU1.7GHz dual-core Krait
GPUAdreno 305
RAM1.5GB
EntertainmentMHL 2.0, DLNA, IR sensor
WiFiDual-band, 802.11a/b/g/n, WiFi Direct
Wireless ChargingNo
Operating systemAndroid 4.2.2, TouchWiz UI 

DISPLAY

When we mentioned that the Mega uses a 720p display, you likely already assumed that it would offer a horrible viewing experience -- pixel density aficionados will scoff at the phone's 233 ppi, and indeed, we had the exact same expectation going into this review. However, it's not actually as bad as we had originally imagined. If you look close enough at the screen, the pixels definitely come out to say hello, but larger screens are also designed for longer-distance viewing than your run-of-the-mill 5-incher. So, from an ideal distance, the Mega is surprisingly decent. We would never turn down a 1080p display when offered to us, of course, but our overall experience wasn't nearly as disappointing as anticipated.

On the contrary, the bright LCD panel presented us with an unusually vibrant lock screen that always took us off-guard whenever we turned it on. We never felt like we had to crank up the display's brightness -- even in direct sunlight, which was a huge plus -- and we typically found ourselves happy keeping it at the halfway mark. Lastly, viewing angles were superb. On a more sullen piece of news, the Mega doesn't feature a Wacom digitizer like the Note series, so your attempts at using an S Pen here will be fruitless.

SOFTWARE

As long as this isn't your first time at the Samsung rodeo, the Galaxy Mega user experience won't require much getting used to; it's TouchWiz through and through, which means the UI will look basically identical to whatever Samsung smartphone you purchased two years ago. The main difference between now and then, of course, is the inclusion of Android 4.2.2 Jelly Bean and the additional features it brings.

Although the user interface is generally the same on the Mega as it is on the Galaxy S 4, the former's repertoire of Samsung-branded features is much more limited here. Whether you consider that good news or bad is completely up to you, but the Mega lacks air gestures and several smart features such as rotation, pause and scroll. Additionally, it takes advantage of Smart Stay, Driving Mode, Safety Assistance and Air View. You won't find any option to change the screen's touch sensitivity here, though we have a feeling that this will come as a frustration to only a select few users.

Sure, the Mega's firmware is incredibly similar to what you'll find on the GS4, but Samsung has at least tweaked it to take advantage of the larger screen size. While we still consider this device a smartphone, the line between the phone and tablet categories is blurred when you consider the way most apps appear on it. For instance, a significant number of third-party apps (not to mention a few native ones) behave much like they do on a tablet -- Engadget's mobile app, S Planner and plenty more are this way -- and even the home screen rotates into Landscape Mode when you tilt it. Frankly, the Mega seems to have an identity crisis. On the one hand, there's no shortage of standard smartphone apps (albeit, with much more content fitting on the screen). Still, other apps look normal in portrait mode but then transform into their tablet versions as soon as you throw it into landscape.

While the Mega may look a lot like the original GS4 (hardware and firmware), Samsung didn't bestow its full litany of smart features onto the device. You can take advantage of Smart Stay, but Smart Rotation, Pause and Scroll aren't offered; Air Gesture isn't there; and a few GS4 camera modes didn't make the cut either (we'll discuss this in more detail in the next section). This may be in part due to the less powerful dual-core CPU inside, or perhaps it's just Samsung's way of ensuring it won't cannibalize GS4 sales. Either way, many of the missing features aren't essential to maintaining a good user experience -- heck, we turned most of them completely off during our GS4 review because they were a huge drain on resources -- so this won't be a dealbreaker for most potential buyers.

Finally, the Mega also offers Safety Assistance, Drive Mode and one-handed operation settings, which condenses the keyboard, dialpad and calculator. It doesn't resolve our inability to reach all of the capacitive keys, and we must admit that the two-handed typing experience on the Mega's full-sized keyboard is superb, thanks to the size of each individual key and the space in between them.

CAMERA

It's no secret that we've historically been fans of Samsung's work in the imaging department, and we don't have any reason to be disappointed in the company's choice of an 8MP sensor in a mid-range phone like the Mega.

One obvious benefit about using a camera on such a large device is the huge viewfinder (especially when you choose 16:9 mode, which takes images at 6MP), but we noticed this can be a double-edged sword if you're not careful; with big phones (and tablets) comes a greater chance of taking a blurry shot. Fortunately we were able to avoid this pitfall in most circumstances -- all it involves is a little extra concentration. We'd love the option of a hardware shutter key in these situations, but such things have become increasingly rare in the Android universe.

Photos snapped in the daytime were much more detailed than we originally anticipated, and colors were mostly accurate, too, with some slight oversaturation in others. However, shots taken in direct sunlight resulted in washed-out hues. Most images turned out well, but we had a few issues with exposure and the camera's dynamic range capabilities. Specifically, it would favor either shadows or bright areas -- but not both at the same time. The Mega's HDR feature helps ease the pain a little, but you're missing crucial seconds switching back and forth between modes. And while our review unit kept close to the GS4's camera interface, Samsung opted to ship the Mega without Drama Mode, Eraser and dual-camera features -- the most endearing of the bunch, if you ask us.

Low-light pictures were a mixed bag as well. Most shots were a bit noisy, but we were satisfied with the amount of light we were able to capture in city shots with the phone's f/2.6 aperture lens. The Mega's night mode predictably snatched up more errant photons at the expense of an increased level of noise; we also snapped way too many blurry images that ultimately had to be tossed out, since smooth nighttime pics require an incredibly steady set of hands.

PERFORMANCE AND BATTERY LIFE

The Galaxy Mega mainly shows its mid-range status with its processing power, as it possesses a dual-core Qualcomm Snapdragon 400 (MSM8930AB). Granted, it takes advantage of a 1.7GHz clock speed and lower pixel count (when compared to today's 1080p flagships, at least), so you won't see much lag or delay with the majority of your work. Here's how its benchmark scores stack up against other devices.
Samsung Galaxy MegaSamsung Galaxy S 4 (Snapdragon 600)HTC First
Quadrant 2.07,19212,6845,952
Vellamo 2.01,9931,9032,239
AnTuTu 3.213,62726,14311,267
SunSpider 1.0 (ms)7696321,647
GLBenchmark Egypt 2.5 HD Offscreen (fps)163914
CF-Bench13,34228,1118,208
SunSpider: lower scores are better
Given that the Mega shares some common software traits with the Galaxy S 4, while featuring a similar (yet higher-clocked) Snapdragon 400 chipset to the HTC First, we chose these two models for performance comparisons. As you can see, it bests the First in nearly every category -- with most scores clearly showing the advantage in clock speed -- and only loses in Vellamo. Strangely enough, the Mega wound up with a better score in this same test than the Snapdragon 600-powered GS4, while the latter phone whooped its 6.3-inch cousin in every other category. Comparisons aside, the benchmarks give us a solid indication that you're not going to run into any workload-related problems on the Mega.
We also discovered that gaming was a joy on the Mega: who would've thought that combining an Adreno 305 GPU with a huge screen would make for such a great experience? The speaker sounds loud and crisp, and we were able to crank out more than enough noise from our movies and music to stay happy. Even though the earpiece was a little quieter, it was still sufficient. All of our calls went through perfectly, with no drops or hiccups. GPS performance was also more than decent, though on a couple occasions, when traveling through the sparsely populated countryside, we noticed that the little-blue-dot-that-could was having some difficulty keeping up with us. This usually remedied itself after a few minutes (perhaps after we hopped onto a different tower), but it was a good thing we didn't have an immediate need for a change in direction. That tiny frustration aside, the performance is exactly what we'd hope to see on any mid-range Samsung phone.
Finally, if a phone is going to have a 3,200mAh battery (the Mega is second in size only to the Motorola Droid RAZR Maxx), we expect it to hold a charge longer than nearly anything else on the market. The Mega didn't disappoint: although we were unable to put the device through our typical video rundown endurance test, we attended Microsoft's Build 2013 during our review period, and were able to push the phone through 17 straight hours of heavy use before we needed to recharge -- on both days we were in attendance. This means that you should easily get a couple days of less-intense use.

In the End

The Galaxy Mega is a very solid mid-range device, but the phone's make-or-break trait is -- you guessed it -- the size. If you prefer (or require) the ability to use your smartphone one-handed most of the time, you're not going to have a satisfactory experience. We would love to see the option of using an S Pen as a sort of compromise to persuade fence-sitters, but sadly its absence will act as more of a detriment to the phone's chances of success.
Even though the Mega was made to satisfy one group of people -- anyone who loves or needs an excruciatingly large smartphone -- we admire Samsung's willingness to dip its toes in the water and try new form factors. If nothing else, the Mega will mean something even more significant to its manufacturer than sales metrics: it's a forerunner for the company's future prospects in the "large phone" category, and a way for Samsung to figure out how to do an even better job with the upcoming Galaxy Note III. We figure Bigfoot will be just as happy with that device when the time comes.

Samsung Galaxy Tab 3 8.0 Full Review

Introduction

The middle child in the Samsung Galaxy Tab 3 series, the Galaxy Tab 3 8.0 forges its own distinct path in the tablet universe. But it's not just a clone of the Galaxy Note 8.0, Samsung's 8-inch, stylus-driven slate. Rather, this model's differently tweaked design reflects how quickly tablet technology has evolved in just the four months since the Note 8.0's launch.
Priced at $299.99, the Galaxy Tab 3 8.0 offers a display one inch larger than that of the $199.99 Tab 3 7.0, while being noticeably smaller and lighter than the $399.99 Galaxy Tab 3 10.1.

This model joins the growing realm of 8-inch tablets, a market that includes Apple's iPad Mini at 7.9 inches. Such tablets offer a satisfying compromise among screen size, weight, and price. However, while it would be easy to assume this model would closely resemble the Galaxy Note 8.0, Samsung has made several design tweaks. The Tab 3 has the same height as the Note 8.0, but is noticeably narrower, by more than half an inch. In that regard, it more closely resembles the iPad Mini. Like that tablet, the Tab 3 8.0 has narrower bezels running along the length.
While its physical design makes the Tab 3 8.0 feel light and well-balanced in hand, that narrower bezel ends up being an albatross. But we're glad to see Samsung bring a third display option back to its lineup; the Galaxy Tab 2 series had just 7-inch and 10.1-inch varieties, whereas the first-generation Tab series had an 8.9-inch model as its tweener option.

Better still is that the Tab 3 8.0 avoids the performance oddities we saw with its larger cousin, the Tab 3 10.1. That model uses Intel's Atom processor, whereas the Tab 3 8.0 uses Samsung's own Exynos processor. That chip powered the Tab 3 8.0 to good results in our performance tests. The slate didn't set any benchmarks on fire, but it wasn't the slowest of its competitive set of 7- and 8-inch Android tablets, either. Of note: Its battery eked out nearly an hour more than the Galaxy Note 8.0, and its browser performed better than the Note 8.0 on HTML5.
With its $299.99 price tag, the Tab 3 8.0 comes in at the higher end of the current generation of small tablets. It is pricier than the 7-inch tablets, including Samsung's own 7-inch Tab 3 and Google's updated, $229 Nexus 7. But it's less expensive than the iPad Mini at $329, and $100 less than Samsung's Galaxy Note 8.0 with its stylus.

Design

With the Galaxy Tab 3 8.0, Samsung pushes the design ahead a notch ahead from its Note 8.0 cousin. The Tab 3 8.0 shaves 0.07 pound off the weight of the Note 8.0; at 0.69 pound, it matches the weight of Apple's iPad Mini.
The Tab 3 is also noticeably narrower than the Note 8, by a full half-inch. Its 8.3x4.9x0.3-inch dimensions make it taller and narrower than the Apple Mini, by 0.4 inch in either direction. These ever-shrinking physical specs are generally a good thing for portability: They mean you can more easily toss a tablet like the Galaxy Tab 3 8.0 in your bag and forget it's there, or hold the tablet in one hand while reading a good book.
To put an exclamation point on the Tab 3 8.0's design finesse, let's compare it to the ultimate budget model, the $129 Hisense Sero 7 Pro. That slate is 0.1 pound heavier, 0.2 inch thicker, and 0.1 inch wider than the Tab 3 8.0—in spite of having a smaller 7-inch display.
The Tab 3 8.0's case has a similar, smooth plastic design to the Galaxy Note 8.0. The model we tested had a white back; gently curved, silver plastic edges; and a white front bezel (albeit with a cross-hatch pattern, as opposed to the Note 8.0's smooth design). The plastics have the same feel as on Samsung's phones, which is to say it feels sturdy, but also as if the materials are inexpensive. The tablet also comes in brown.
From the front, top, and bottom, the Tab 3 8.0 looks very similar to the Note 8.0. The buttons and inputs are all in virtually the same places, oriented around the portrait position. The headphone jack is at the upper right corner, along the top edge; the power and volume buttons along the right edge, along with the infrared sensor so you can use the tablet as a universal remote control with your home entertainment components. At the bottom edge sit two speakers, flanking the micro-USB port for data and charging. The Samsung logo and front-facing camera are centered above the display in portrait mode.
In fact, from the outside, you'd only notice three physical differences between the Tab 3 8.0 and the Note 8.0, beyond the obvious aforementioned difference in dimensions. The physical home button, centered in portrait mode beneath the display, is slightly more raised on the Tab 3 8.0 than it is on the Note 8.0. This makes the button marginally simpler to locate by touch. The MicroSD card slot is closer to the bottom of the left edge than the top, as it is on the Note 8.0; and, its door is designed into the silver plastic edging, as opposed to the Note 8.0's design into the bottom of the tablet, beneath the edging. This door is perhaps the only design flaw we found, as we found it unexpectedly challenging to set the door's stubborn plastic back in place after inserting a card.
It's worth noting that, like the 10.1-inch Tab 3, the Tab 3 8.0 has a similar problem with the touch targets for the capacitive menu and back buttons that flank the home button. As with the 10.1-inch tablet, we could touch a half-inch above and below the button and still activate the function. This is not the case on the Note 8.0, incidentally; on that tablet, only tapping the button itself will actually activate it. What surprised us, though, was that in spite of the inaccurate touch targets, we didn't have nearly as many accidental activations on the 8.0 as on the 10.1 unit. We suspect this is simply because of the tablet's smaller size: It was easier to hold, with the buttons in a different place than on the 10.1-inch tablet.
Of course, the front bezel is also visibly narrower than on the Note 8.0, a change that reflects the narrower dimensions. While the Tab 3 8.0 looks stylish and feels good in one hand, we actually found the narrower bezel a hindrance to one-handed tablet handling, as our hands often struggled to find a safe position that didn't activate the touch screen inadvertently.

Features

The Galaxy Tab 3's 8-inch display packs 1,280x800 resolution, the same resolution as on the Galaxy Note 8.0. That exceeds the resolution of the iPad Mini (1,024x768) and packs in a respectable 189 pixels per inch to the Apple's 169 ppi. The delta makes a visible difference: Text on the Tab 3 8.0 was sharper than on the iPad Mini, though not as crisp as on same-resolution 7-inch tablets, which have 216 ppi. And the new Nexus 7, with its 1,920x1,200 resolution, is in another stratosphere entirely at 323 ppi. While we always prefer higher pixels, the Tab 3 8.0 is what we'd call acceptably sharp, though it can't compare to the clarity of the Nexus 7.
The display itself was good, and produced accurate colors. But in a side-by-side comparison with the Galaxy Note 8.0, we saw some interesting differences. The Note 8.0's display is slightly brighter, something that was particularly evident in an app like Gmail, where we saw whiter whites and slightly darker text. In a test image, we saw near-identical color reproduction, but more natural skin tones and finer detail in the Note 8.0 versus the Tab 3. We don't know whether this is due to any differences in the displays themselves or to software variances (the Note 8.0 uses Android 4.1.2 while the Tab 3 uses 4.2.2).
Like the 10.1-inch Tab 3, the 8-inch model has the updated image gallery, with aesthetically pleasing and sharper image thumbnails that vary in size. We didn't see the same sluggish behavior as on the 10.1, but we did notice that high-resolution images had to take a moment to render sharply on screen.
The Galaxy Tab 3 8.0 has just 16GB of memory, with 11.3GB free, about the same as on the 10.1-inch Tab 3. The MicroSDHC card slot can accept up to 64GB cards, at least.
As with all Samsung tablets, the Tab 3 runs Samsung's TouchWiz UX software. This variant is similar to the Tab 3 10.1-inch's: It has some but not all of the features we've been introduced to in Samsung's Galaxy S4 smartphone and the Galaxy Note 8.0 tablet. For example, the tablet has Smart Stay, which sends your tablet to sleep when you're not looking at it (we had mixed results with this, and preferred to disable the feature since the sensors often couldn't detect our eyes); but it doesn't have Smart Pause or Smart Scroll, both found on the S4. TouchWiz UX does continue to provide a menu with shortcuts to frequently used actions, a touch we've long appreciated on Samsung tablets; you can reorder these shortcuts, but not add to them.
Samsung provides a selection of pre-installed software, including Dropbox, Story Album (for auto-generating albums from your images), S Translator (a speech-to-text tool that requires you to set up a free Samsung account), Peel Remote (for use as a remote control), Polaris Office, and Samsung Watch On for finding TV shows.
The Tab 3 has a 1.3-megapixel front-facing camera, and a 5 megapixel rear camera, with no flash. Neither will capture images that will challenge those from today's average cell phone, but they will do the job to capture a memory in the absence of any other device. The rear camera was similar to the Note 8.0's, but the camera's interface is completely different. The Tab 3 8.0's interface resembles that of the Galaxy S4 Smartphone, complete with the S4's special modes, such as Panorama, Sports, and Sound & Shot (which adds audio to an image file).
Audio output on the Tab 3 8.0 is best described as adequate, albeit a bit thin and high-pitched. This effect was especially pronounced at max volume. We preferred the audio of the Note 8.0, which sounded more well-rounded to our ears. As is typical of portrait-mode, downward-firing speakers, we found it easy to accidentally muffle audio when holding the tablet with both hands in landscape mode.

Performance & Conclusion

The Galaxy Tab 3 8.0 uses Samsung's 1.5GHz Exynos 4 (4212) dual-core processor, and has the unusual complement of 1.5GB of RAM. We found this processor highly capable, even though it was dual-core vs. the 1.6GHz quad-core Exynos 4 (4412) processor in the Galaxy Note 8.0.
In day-to-day use, we had no issues during movie playback. The tablet was responsive and smooth, even when we had multiple apps open. Gameplay was good, too, but Riptide GP lacked the splash detail and graphics finesse found in the same segments on the quad-core Note 8.0.
On our suite of objective benchmarks, the tablet yielded average numbers. We compared the Tab 3 8.0 to a set of 7- and 8-inch Android tablets representing a range of processors: Samsung's Galaxy Note 8.0, the HP Slate 7 (1.5GHz Rockchip dual-core), the Hisense Sero 7 Pro (1.3GHz Nvidia Tegra 3 quad-core), the Google Nexus 7 (1.5GHz Qualcomm Snapdragon S4 Pro), and the Asus MeMO Pad HD 7(1.2GHz Mediatek MT8125 quad-core).
Let's take the example of Linpack for Android. Here, the Tab 3 was merely average on both the single-threaded and multi-threaded tests, coming in behind the Nexus 7, the Memo Pad HD 7, and the Note 8.0 ... and even being outscored by the Sero 7 on the multithreaded test.

However, the story was very different on the 3D graphics benchmarks An3DBench and An3DBenchXL. Here, the Tab 3 8.0 came in second, behind only the Note 8.0.

On Futuremark's 3DMark Ice Storm and Ice Storm Extreme, the results were mixed. The Tab 3 8.0 came in third on Ice Storm, behind the Nexus 7 and Note 8.0. However, it came in second on Ice Storm Extreme, edging out the Note 8.0 on this graphics-intensive test, in spite of the Note 8.0 having what should be a better processor.

And on GFX Bench 2.7.2, the Tab 3 8.0 came in second on the Egypt HD Offscreen test, and third on the more challenging T-Rex Offscreen. Again, the leaders this tablet traded off with were the Google Nexus 7 and the Note 8.0, which underscores how competitive the Tab 3's performance is, especially on graphics.

The Galaxy Tab 3 8.0's boot time was quick. It was the third best of this group.

In browser-based tests, the Galaxy Tab 3 8.0 came in second behind the Google Nexus 7 on the SunSpider JavaScript 1.0 benchmark, and clobbered all comers on the Peacekeeper test.


Battery Life & Conclusion

The Galaxy Tab 3 8.0 lasted 8 hours and 49 minutes playing a 1080p video on continuous loop. That's a reasonable amount of time, and will at least last you through much of a day of use without requiring a trip to the power outlet. But it's not even close to the spectacular numbers put up by the MeMo Pad HD 7 (12 hours, 6 minutes) and the Nexus 7 (10 hours, 26 minutes).

The Galaxy Tab 3 8.0 is a solid tablet, and a strong choice if you're looking for a middle-of-the-road screen size that makes reasonable compromises to balance price and portability. In spite of our design nits, we recommend this tablet because—app ecosystems notwithstanding—the Tab 3 8.0 does offer more bang for fewer bucks than Apple's iPad Mini at the same screen size. Google's new Nexus 7 is less expensive and a better performer, with a better display; but that model sacrifices the expansion slot and lacks the IR port, both conveniences that distinguish the Tab 3.
If your choice comes down to the Tab 3 8.0 and the Galaxy Note 8.0, the decision comes down largely to price and whether you feel you'd use the latter's stylus. If you love the idea of using a stylus on your tablet, the Note 8.0 is worth the $100 premium (though we wish it was only a $50 premium instead). If the stylus isn't on your radar, though, save the bucks and go with the Tab 3.
                                                                                                                                                                                             Source: Compshopper

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